Privacy Policy

Last updated: October 31, 2026

Welcome to ElianCodes BV (“we”, “our” or “us”). This privacy policy explains how we handle personal data when you visit our website, purchase our products, contact us or use our apps and games.

Our apps do not all collect the same data. The sections below explain which practices apply to each app and platform. Website cookies and analytics do not automatically apply to our apps.

Website

The Data We Collect About You

Personal data, or personal information, means any information about an individual from which that person can be identified. We may collect, use, store and transfer different kinds of personal data about you which we have grouped together as follows:

  • Identity Data includes first name, last name, username or similar identifier.
  • Contact Data includes email address and telephone numbers.

How We Use Your Personal Data

We will only use your personal data when the law allows us to. Most commonly, we will use your personal data in the following circumstances:

  • Where we need to perform the contract we are about to enter into or have entered into with you.
  • Where it is necessary for our legitimate interests (or those of a third party) and your interests and fundamental rights do not override those interests.
  • Where we need to comply with a legal obligation.

Data Security

We have put in place appropriate security measures to prevent your personal data from being accidentally lost, used or accessed in an unauthorized way, altered or disclosed. In addition, we limit access to your personal data to those employees, agents, contractors and other third parties who have a business need to know.

Data Retention

We will only retain your personal data for as long as reasonably necessary to fulfill the purposes we collected it for, including for the purposes of satisfying any legal, regulatory, tax, accounting or reporting requirements.

Cookies & Analytics

We use a small number of essential cookies to make the website work; those carry no tracking and need no consent. Google Analytics, which we use to understand in aggregate how visitors use the site, only loads once you have accepted it in the banner — decline, or simply ignore it, and nothing is requested from Google and no analytics cookie is set. Your answer is remembered for six months in a cookie that does nothing else, and you can change it at any time here or from the footer of any page. Analytics data is pseudonymised and never used to identify you personally.

Third Parties & Payment Processing

We share personal data with trusted third parties only as far as needed to operate our services:

  • Paddle.com Market Ltd — Paddle.com Market Ltd acts as the Merchant of Record for purchases on this site. When you buy a product, Paddle processes your name, email and payment and billing information to take payment, prevent fraud, and handle invoicing and sales tax. Your purchase is also subject to Paddle's own buyer terms and privacy policy.
  • Google Analytics — Google Analytics, to measure website traffic and usage in aggregate, and only once you have consented to it.
  • Our email delivery provider, used to send transactional emails and, if you opt in, mailing-list updates.

Marketing Communications

If you join our mailing list, we store your email address and signup details to send occasional updates about new templates and products. We send these only with your consent. You can unsubscribe at any time using the link in any email or by contacting us, after which we remove your address from the list.

Gently Does It!

This section applies to our mobile game Gently Does It! for Android and iOS. You can play without creating an account. Your progress, scores, medals and settings are stored only on your device.

  • Google AdMob — Google AdMob shows ads in the game and may process your device's advertising ID, IP address and device information to show, measure and limit ads. In the EEA, the UK and Switzerland we ask for your consent through Google's consent message before personalised ads are shown.
  • Google Firebase — Google Firebase Analytics and Crashlytics help us understand how the game is played and fix crashes. They collect gameplay events (such as games played, scores and ad views), an app instance ID, device and OS information, and crash reports. In the EEA, the UK and Switzerland analytics only run in a limited, cookieless mode unless you give consent.
  • Google Play Games / Apple Game Center — If you sign in with Google Play Games (Android) or Apple Game Center (iOS), your achievements and leaderboard scores are stored by Google or Apple under their own privacy policies, and your player name may be visible to other players on leaderboards.

You can change your consent at any time in the game under Settings → Privacy & ads, and reset your advertising ID or opt out of personalised ads in your device settings. Uninstalling the game removes all data stored on your device.

Analytics data is kept for at most 14 months and crash reports for 90 days. To ask for deletion of analytics data linked to your device, email us.

The game is not directed at children under 13, and we do not knowingly collect personal data from them.

More information about how Google and Apple handle this data: Google, Firebase, Apple.

Kluut!

Kluut! — De Vloek van de Stroppendrager is a game by ElianCodes BV. It has no advertising or in-app purchases and does not require an account with ElianCodes.

Data stored on your device

Your game progress, settings and locally earned achievements are stored on your device. The game does not upload your save files to ElianCodes.

Deleting the game may remove this local data. Backups and cloud storage provided by your device or gaming platform are managed separately by that provider.

Optional crash reporting and analytics

Kluut! offers two separate choices: sharing crash reports and sharing gameplay usage data. Both are disabled until you opt in. Android and iOS use Firebase Crashlytics and Firebase Analytics. The macOS build uses Sentry for crash reports and diagnostics, and the GA4 Measurement Protocol for gameplay usage.

Crash reports can include technical error details, stack traces, device and operating system information, game version, installation or report identifiers and gameplay context such as the current map, chapter or screen. Limited, filtered error messages from the macOS game are also sent to Sentry Logs. We do not attach screenshots, scene trees or the complete game log. Native crash dumps can include fragments of process memory, which may contain player-entered text.

Usage data can include screens visited, quest and battle events, Kreaturen caught, story progress and session duration, together with technical information and an app instance identifier. Desktop analytics use a random installation identifier and a session identifier. These identifiers make the data pseudonymous rather than fully anonymous. Providers may derive an approximate country, region or city from the network address; the game does not request GPS access.

We use this information to diagnose problems and improve the game. The gameplay events and filtered error messages created by the game do not include your chosen player name, café name, email address, free-text input or save files. We do not use these services for advertising, do not use an advertising identifier and do not sell this data. There is no shared user identifier across stores or devices.

You can change either choice at any time under Options → Privacy. Disabling collection stops future reporting; it does not automatically erase reports already received. Withdrawing analytics consent resets the mobile analytics identifier; on desktop it clears queued usage events and the installation identifier and cancels active requests. A request already received by a provider cannot be recalled. Consent is the legal basis for this optional reporting.

Google processes mobile reports through Firebase and desktop usage events through GA4. Desktop analytics requests use Google’s EU collection endpoint; this does not mean that all subsequent processing stays in the EU. More information, including Google’s processing and international-transfer terms, is available at https://firebase.google.com/support/privacy and https://policies.google.com/privacy.

Sentry, operated by Functional Software, Inc., processes macOS crash reports and diagnostic logs in our US-region organization (Iowa, United States). Sentry’s privacy and data-processing terms, including applicable safeguards for international transfers, are available at Sentry and Sentry DPA.

Platform services

If you sign in to Google Play Games on Android, the game can synchronise achievements and gameplay statistics, including story progress, Kreaturen caught, battles won and steps walked. Google handles this information under its own privacy policy.

If you sign in to Apple Game Center on iOS or macOS, earned achievements and achievement progress are sent to Apple and associated with your Game Center profile. Profile visibility is controlled through Apple. This works independently of the optional crash-reporting and analytics choices; local achievements also work without Game Center. Apple handles its platform data under its own privacy policy: Apple.

The Firebase reporting described above applies to Android and iOS. The macOS build uses the separate Sentry and GA4 integrations described above. Firebase reporting is not enabled in the Windows build.

Stores and gaming platforms separately process purchases, downloads and any platform services you use under their own privacy policies.

Data retention

In the Kluut! Analytics property, event-level data is retained for 2 months and user-level data associated with installation identifiers for 14 months. New user activity resets the user-data retention period. These settings do not remove standard aggregated reports. Crashlytics retains crash reports for 90 days, after which Google begins deleting them from its active systems and backups.

Sentry data follows the retention period for the applicable service plan and data type. Its documented standard retention is 30–90 days for errors, depending on the plan, and 30 days for logs. Backup deletion follows the provider’s separate schedules. Withdrawing consent does not erase previously received data. The applicable retention criteria are explained by Sentry.

Privacy requests

For questions about Kluut! or requests concerning your data, use the privacy contact listed below. Where data is associated only with an installation identifier, additional information may be needed to locate it.

Hold My Beer

Hold My Beer is a game by ElianCodes BV. You can play without an ElianCodes account, Google Play Games or Apple Game Center sign-in. Your saves, settings, unlocks and Daily Pint records stay on your device; the game does not upload save files to ElianCodes.

Optional analytics on Android and iOS

Firebase Analytics is disabled until you opt in. If enabled, it receives gameplay events such as runs, distance, spills, achievements, retries and ad interactions, together with random installation, session and run identifiers, app version, language, device and operating system information, and approximate location derived by Google from an IP address. These identifiers make the data pseudonymous rather than fully anonymous.

You can enable or disable analytics at any time in Settings. Disabling it stops future Firebase collection and does not upload earlier local events. It does not automatically delete data already received. Firebase Analytics is not enabled in desktop builds; their event logs stay on the device. On iOS, advertising consent stays denied, IDFA and IDFV collection are disabled, and Game Center identity is never sent to Firebase.

Advertising

On Android, Google AdMob shows interstitial ads and optional rewarded ads. Its SDK may collect and share an IP address (which can indicate approximate location), advertising or app-set identifiers, app and ad interactions, device information and technical diagnostics for advertising, measurement and fraud prevention. Advertising consent and privacy options are managed separately through Settings → Privacy & ads. Refusing personalised ads does not turn off all ad-related processing. In the current 0.2.0 iOS release, advertising units are not configured and AdMob is not initialized; interstitial and rewarded ads are unavailable.

The Android AdMob app is linked to Firebase for ad revenue and usage reporting. Where analytics is enabled, Firebase usage data can be used with AdMob reporting. The analytics choice remains separate from the advertising choice and from Google Play Games.

Google Play Games on Android

If you sign in to Google Play Games, Google processes your player ID and gamer profile, achievements, completed runs, distance, beer spilled, clutch saves, combos and personal best. The SDK also processes usage and diagnostic information. Profile visibility is controlled in Google Play Games. This service works independently of the Firebase Analytics choice.

Google Play Games may ask for permission to access only its own configuration data in your Google Drive (drive.appdata). This does not grant access to your other Drive files. Hold My Beer does not use the Saved Games API or upload cloud saves.

Apple Game Center on iOS

If you sign in to Apple Game Center, Apple processes your Game Center player identity and the ten achievements synchronized by the game under its own privacy policy. Your display name is shown locally in Stats. Sign-in is optional and independent of Firebase Analytics consent; declining it does not prevent local play. Local achievements earned offline synchronize when you sign in and reconnect. The game does not upload save files or personal-best statistics to Game Center. Resetting local progress does not erase platform achievements; Apple manages Game Center account and achievement data.

Security and retention

Google SDKs send data using encrypted connections. Local progress and event logs remain until reset, removal or log rotation. Data already sent to Google is retained according to the applicable service settings and policies; withdrawing consent does not erase it automatically. Google Play Games progress remains associated with your profile until you delete the game data through Google Play Games.

Request deletion of Hold My Beer data

To request deletion of analytics data associated with your installation, email [email protected] with “Hold My Beer data deletion”. We may need information about your installation to locate pseudonymous records. We will remove identifiable records we can locate and request deletion from the relevant service provider. This does not delete your Google account or independently held Google service data; Google handles its own retention and any legal obligations.

To remove local saves and logs, clear the app data or uninstall the game. To remove achievements and Game Stats, use Google Play Games → Settings → Delete Play Games account & data → Delete individual game data, and choose Hold My Beer. Google manages this deletion; resetting local progress alone does not delete Play Games data.

More information about Google and Apple services: Firebase, Google AdMob, Google Play Games, Apple.

Den Dronkaard

Den Dronkaard: Café Tycoon is a game for Android, iOS and iPadOS by ElianCodes BV. You can play without creating an ElianCodes account. The game contains optional purchases, rewarded ads and occasional advertising breaks.

Game progress, crown caps, settings and a purchase receipt journal stay on your device. Crown caps and spent rewards cannot be recovered if your local save is lost. Permanent purchases can be restored through Google Play on Android or the App Store on iOS/iPadOS. Starting over in the game preserves crown caps and paid entitlements; uninstalling the app removes local data. We do not upload your save or receipts to our own server.

  • Firebase Analytics — Only after you opt in, gameplay events, shop interactions, purchase product IDs, ad revenue, a pseudonymous app instance ID and device/OS information are collected to understand usage and improve the game. Firebase may infer a coarse region from network information. We do not send purchase tokens, billing receipts, names or payment-card details to Analytics.
  • Google AdMob — Google may process advertising identifiers, IP address, device information, ad interactions and diagnostic information to deliver, measure and limit ads and prevent fraud. In the EEA, UK and Switzerland the Google consent message controls advertising choices. Ads are requested only when the consent system permits them. Internal test builds use test ads.
  • Google Play Billing — Google handles payments, payment details and purchase history under its own privacy policy. The game uses the product ID, purchase state, purchase token and signed receipt to check and fulfil purchases locally. Payment-card details are not available to us. Purchase verification is performed on the device, without an ElianCodes billing backend.
  • Apple App Store / StoreKit 2 — Apple processes payments, payment details and purchase history on iOS/iPadOS under its privacy policy (https://www.apple.com/legal/privacy/). StoreKit verifies signed transactions on the device; the local purchase journal prevents duplicate rewards. We do not receive payment-card details or send receipts to our own server. The internal iOS/iPadOS TestFlight build uses test ads. Firebase Analytics remains opt-in. Optional Apple Game Center processes your player profile, achievements and leaderboard scores; your player name and score may be visible to other players. Game Center does not provide cloud saves here. No cross-app tracking permission is requested.
  • Google Play Games — On Android, signing in is optional. Google processes your Play Games profile, achievements and leaderboard scores under its own privacy policy. Your player name and score may be visible to other players. This integration does not provide cloud saves.

Change gameplay analytics under Settings and advertising consent under the advertising privacy options when required by Google. Declining gameplay analytics does not prevent playing or purchasing. We do not sell your data. Google's privacy policy applies to its services: https://policies.google.com/privacy; Firebase information: https://firebase.google.com/support/privacy.

Local data remains until you delete the app or its storage. Gameplay analytics follows the configured Google Analytics retention setting, no longer than 14 months. Advertising and payment records are retained by Google according to its policies and legal obligations. Contact us for questions about access or deletion; we may need an app instance identifier to locate pseudonymous analytics.

This game depicts a fictional beer café and is intended for adults aged 18 and over. It does not sell alcohol, offer gambling or allow cashing out virtual items.

Questions about Den Dronkaard or your data: [email protected].

Your rights

Under certain circumstances, you have rights under data protection laws in relation to your personal data, including the right to:

  • Request access to your personal data.
  • Request correction of your personal data.
  • Request erasure of your personal data.
  • Object to processing of your personal data.
  • Request restriction of processing your personal data.
  • Request transfer of your personal data.
  • Right to withdraw consent.

Contact

If you have any questions about this privacy policy or our privacy practices, please contact us at:

ElianCodes BV
Limburgstraat 82, 9000 Ghent, Belgium
Email Address: [email protected]